Rise & Fall: Adventure Mode (2026)
Release Date: Spring 2026
Role: Game & Level Designer
Description: 3rd Person Platformer mode inside Rise & Fall game.
Collect coins and stars in an open environment.
using your moveset from the Versus mode of the game.
Early Access Release Date:
Summer 2020
+ 5 Annual Substantial Updates
200+ Minor Updates and Patches w/ New Features
Role: Game Director, Game & Level Designer
Description: Commercial indie. 4 person couch co-op sports game.
Two teams battle to score the ball into the other team's net.
Players use their unique abilities to shrink and grow.
Destiny 2: Sacrion's Demise
(Fan Level)
(2020)
Release Date: Work in Progress (Personal Project)
Role:
Level Designer, Mission Designer
Description: Sacrion, a Vex Mind, is mining into Rasputin's defense systems on Io.
With Zavala and Ana on Comms, you'll dive deep into Rasputin's bunker to defeat an ancient foe.
The mission plays in darkness, and you'll use your flashlight and light-based abilities to defeat enemies.
Release Date:
Fall 2020
Role:
Lead Level Designer & Creative Director
Description: A racing game with class-based combat,
destructible environments, and alternate routes.
Release Date: TBA (Game Jam)
Role:
Level Designer & UI
Description: An office-based puzzle game where you avoid other people.
As a new hire at Acme Co, you are overflowed with work.
The only way you'll finish your tasks on time is if you avoid your co-workers.
You don't want to get dragged to the Office Birthday Party.
Sonic Adventure Playground (2018)
Release Date: Side Project
Role:
Game Designer & Level Designer
Description: Play as Sonic in an open zone playspace.
Uses The Sonic Bumper engine in Unity.
Dave originally taught himself
to write code at the age of nine.
After also teaching himself Web Design and Flash Animation , Dave built Gamelovers.ca, a gaming website.
His friends and him spent years making animated movies, comics, and making Games.
By 2004, Gamelovers had recieved over 200,000 unique visitors.
Dave had also brought in a staff of a dozen artists, who also produced content for the website.
By 2007, Dave started learning about directing live action videos.
After several years of producing and editing freelance projects, Dave wrote and produced his own feature length film, called 'Singularity'.
The film premiered in 2010 at his local school theater, and all proceeds were donated to the ‘HOPE’ charity.
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In 2010, Dave was accepted to Ryerson University’s Radio and Television (Media Production) program.
Dave majored in EFP Film and Television Broadcast, and won two awards for his projects.
He won 'Best First Year Film' for 'Time and Again', and 'Best Practicum' for 'Hunting Season.
Dave graduated in 2015.
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In 2014, Dave earned an internship with CBC and
Hockey Night in Canada through Ryerson.
Dave worked as a Program Assistant,
shot-listing video, editing segments, and conducting research for the broadcast.
In 2013, Dave was hired as Statistician for the Ryerson University Men’s Hockey Team, working under head coach Graham Wise.
Over seven seasons, Dave has built his own video and analytics systems for the team from the ground up.
Dave has developed:
Team Applications,
Puck Possession Applications,
Ice-time Applications,
Video Coaching-Specific Applications,
Pre-Scout Applications.
Dave currently works as Ryerson's Video Coach.
In the summers, Dave works as a Carpenter for One York Construction in Toronto.
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He's spent his last 9 summers working in various construction, landscaping, and carpenter positions.
In 2019, Dave went back to school for a Post Graduate Certificate in Game Design at George Brown.
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He graduated in 2020 and now works as Game Director, Game & Level Designer on Rise and Fall.
Rise and Fall launched in 2020 in Early Access.
It gets annual substantial updates
As well as patches and hotfixes every few weeks.
Dave teaches Game Design at George Brown College.